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Question by ddk4113 · Jan 09, 2018 at 01:58 PM · texturesizesvg files

Is there a way to reduce sprites size keeping the resolution intact?

hey, i have made an application that exceeds the 4 GB mark. so i need to decrease the build size for ios without compromising the resolution of the textures I'm using in my game. s there a way out?

Svg? odr (on demand resources)? asset bundle?

I'm trying to target 64bit iOS devices only. My app has 17 scenes, around 100 sprite sheets, around 250 sprites.

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Answer by ddk4113 · Jan 10, 2018 at 09:53 AM

I'm totally amazed by the new version of unity 2017.3.0f3 while building my game and opening build settings it gave a new option compression method alt text

I selected LZ4HC for my release build and it reduced my app size from 5 gb to 450 mb that was really unbelievable what the compression did. you might want to check this. LZ4 is for development. LZ4HC is for release. The compression doesn't alter the performance. Yay!


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Answer by Anonymous700 · Jan 09, 2018 at 02:08 PM

buildSettings ->PlayerSettings>OtherSettings>device Filter to ARMv7 only ,it also reduce size. also try compression but it changes resolution https://docs.unity3d.com/Manual/ReducingFilesize.html

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avatar image ddk4113 · Jan 10, 2018 at 06:05 AM 0
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I've done this and reduced my build size from 5.7 to 4.8 gb but i can't get it further down? Any other ways suggested my app has 17 scenes around 100 animation sprite sheets 250 sprites anyway i could reduce sprite size without altering resolution?

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Answer by x4637x · Jan 10, 2018 at 09:03 AM

You could try set up your game as a mini-launcher, which will use www download the asset bundle from your own server. For more detail, you might want to check this.

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avatar image ddk4113 · Jan 10, 2018 at 09:35 AM 0
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i would prefer ODR(on demand resource) rather than using asset bundle as it would save me the server problems as odr uses apples own cloud.

avatar image x4637x ddk4113 · Jan 10, 2018 at 09:44 AM 0
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I've tried ODR back on Unity 5.7.1 or something but I fail to set that up. This might help you solving ODR out.

avatar image ddk4113 x4637x · Jan 10, 2018 at 10:08 AM 0
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Yes I applied ODR too the code they're using in the project is obsolete. i somehoe managed my way around it and it worked but there's a limit of 64 mb per part and also my game din have levels so failed idea :(. but in this new version compression helps allot

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