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Question by ZachAttack9280 · Oct 12, 2015 at 11:25 PM · rotationaddmoneymoneysystem

Money not being added.

Ok so i have a code already that does this: when the loading bar is finished, i can click this button the loading bar resets and gives me the x amount of money, i made another with a new code except copy and pasted and all. here is the first one.

Code:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class TreeCutters : MonoBehaviour {
     public UnityEngine.UI.Text moneyEarned;
     public UnityEngine.UI.Text moneyDisplay;
     public Transform LoadingBar;
     public Transform TextIndicator;
     public Transform TextLoading;
     [SerializeField] private float currentAmount;
     [SerializeField] private float speed;
     public float money = 0f;
     public int moneyperclick = 1;
     
     void Update () {
         moneyDisplay.text = "$" + money;
         moneyEarned.text = "$" + moneyperclick * 2;
         if (currentAmount < 100) {
             currentAmount += speed * Time.deltaTime;
             TextIndicator.GetComponent<Text> ().text = ((int)currentAmount).ToString () + "%";
             TextLoading.gameObject.SetActive (true);
             
         } else {
             TextLoading.gameObject.SetActive (false);
             TextIndicator.GetComponent<Text> ().text = "Ready!";
         }
         LoadingBar.GetComponent<Image> ().fillAmount = currentAmount / 100;
         
         
     }
     public void clicked() {
         if (currentAmount > 99) {
             money += moneyperclick;
             money = money + moneyperclick;
             currentAmount = 0;
         }
      }

}

error: none but i do get the money added to the moneyDisplay.text

This is the second one that doesn't work.

code:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class ExtremeBuilders : MonoBehaviour {
     public UnityEngine.UI.Text moneyEarned2;
     public UnityEngine.UI.Text moneyDisplay;
     public Transform LoadingBar;
     public Transform TextIndicator;
     public Transform TextLoading;
     [SerializeField] private float currentAmount;
     [SerializeField] private float speed;
     public float money = 0f;
     public int moneyperclick = 5;
     
     void Update () {
         moneyDisplay.text = "$" + money;
         moneyEarned2.text = "$" + moneyperclick * 2;
         if (currentAmount < 100) {
             currentAmount += speed * Time.deltaTime;
             TextIndicator.GetComponent<Text> ().text = ((int)currentAmount).ToString () + "%";
             TextLoading.gameObject.SetActive (true);
             
         } else {
             TextLoading.gameObject.SetActive (false);
             TextIndicator.GetComponent<Text> ().text = "Ready!";
         }
         LoadingBar.GetComponent<Image> ().fillAmount = currentAmount / 100;
         
         
     }
     public void clicked() {
         if (currentAmount > 99) {
             money += moneyperclick;
             money = money + moneyperclick;
             currentAmount = 0;
         }
     }
 }

error: none but i dont get money added to moneyDisplay.text

I dont understand what the problem is. DO you know?

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