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Question by Seaky · May 19, 2018 at 05:09 AM · filedirectory

Unity GerFile doesn't work on build

After tons of debugging, I finally locate the problem.

 private void FindAttributes(string type)
     {
         string path = "Assets/Resources/" + type + "/";
         foreach (string file in Directory.GetFiles(path))
         {
             string folder = file.Substring(path.Length);
             folder = folder.Substring(0, folder.Length - 5);

It is the Directory.GetFiles(path) that causes problem. Forgot to say my problem. My problem is, it does return the files to me in the play mode in the unity and it also works when I use the build created by "Build And Run". However, when I open the build from the folder, this doesn't work. The function breaks down in the forloop because of the Directory.GetFiles. I am not sure why, but is there a way to fix this?

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