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Question by DJGhostViper · Dec 13, 2016 at 12:02 AM · raycastlayersrtsonmousedownlayermask

Help with Layermasks

Im making a RTS game where you can buy buildings and click to place them. I have a OnMouseDown function on the building which makes a GUI open containing different units from that building but I have a problem. When the GUI to buy and place the building intersects another building that has been placed it buys the building to be placed and it fires the OnMouseDown function too. (See the picture its easier to understand). I've tried using a layer mask and that may be the answer but it didn't work correctly so I must be doing something wrong.

Basically I want anything with the Layermask "Button" to be in front of every other layer so a raycast doesn't go through it and trigger anything behind it

Thanks for the help!! Heres the layermask code:alt text

 public Layermask Button;
 
 
  void OnMouseDown()
         {
             
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
             
     if (Physics.Raycast (ray, out hit, Mathf.Infinity, Button)) {
     
                 print ("Hit");
             
             }
 
 
 
 


problem.png (32.5 kB)
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Answer by getyour411 · Dec 13, 2016 at 01:30 AM

There are many duplicate questions/answers on this topic; please search "Unity UI click through" for a sampling. Here's one that has a vid link

http://answers.unity3d.com/questions/860098/block-scene-objects-click-through-ui.html

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avatar image DJGhostViper · Dec 13, 2016 at 02:08 AM 0
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Thank you for the video!

avatar image getyour411 DJGhostViper · Dec 13, 2016 at 02:13 AM 0
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Thank @Bored$$anonymous$$ormon ; if the link helped you Answer this, please tick the "Accept" mark and upvote his Answer if you want to/can.

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