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Question by CookieSteve · Dec 20, 2016 at 09:57 AM · audioaudiosourceloadaudioclipexternal files

Is it possible to load external audio files during a game?

I know that it's possible to load external image files and text files into Unity via methods like Texture2D.LoadImage and StreamReader. However, does an option like that exist for audio files?

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avatar image saud_ahmed020 · Dec 20, 2016 at 10:59 AM 0
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@CookieSteve

http://answers.unity3d.com/questions/652919/music-player-get-songs-from-directory.html?_ga=1.137679216.1934806468.1481349293

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