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Speed/velocity of scroll list?
Hello Unity Community,
I am trying to implement a 'rolling header' scroll list(example here: https://www.youtube.com/watch?v=eikTReAyXBc). My problem at the moment is being able to determine when I need to turn of the 'rolling header' functionality and just start swapping out headers. I need to do this b/c when the list is moving too fast the Box Collider's OnTriggerEnter/Exit methods don't execute. This happens b/c one Box Collider moves through another Box Collider so quickly it can't register a Box Collider moved through it.
I'm using the ezgui UIScrollList.
Any suggestions?
-Ethan
I can't comment on whether your edit is a good idea or not, but what you're asking is possible. I think you're looking for this: http://docs.unity3d.com/Documentation/Components/class-Time$$anonymous$$anager.html
I would not use Box Colliders. I posted an answer to your previous question.
Answer by ATMEthan · May 29, 2013 at 09:56 PM
Thank you I will look into ur posted answer. For anyone else looking at this here's my previous question: http://answers.unity3d.com/questions/461356/possibility-of-scroll-list-with-fixed-headers.html