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Question by Aresx · Jun 08, 2018 at 09:20 AM · slowthreadspicturejpgencode

EncodeToJPG is too slow. Blocking main thread.Is there new way alternative?

     private byte[] EncodingJPG(Texture2D texture2D)
     {
         byte[] bytes = texture2D.EncodeToJPG(20);
         return bytes;
     }

EncodeToJPG is too slow. Blocking main thread.I have already tried Coroutine,but still very slow.If I need to execute this method continuously,What should I do?

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avatar image Harinezumi · Jun 08, 2018 at 10:09 AM 2
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Coroutines run on the main thread as well, so that won't help. You would need to run it on a separate thread for it to not block, but I'm not sure Unity will allow to access the memory of a Texture2D on a separate thread.
It seems there is a newer API call ImageConversion.EncodeToJPG(). $$anonymous$$aybe that is faster?

avatar image Maxence_Marchand · Jun 08, 2018 at 11:52 AM 1
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From what I have seen, you can't put EncodeToJPG in another thread. $$anonymous$$aybe there is an other way to to do this, maybe it is faster. Try what @Harinezumi suggested, it might be faster.

avatar image Pangamini Maxence_Marchand · Sep 05, 2019 at 10:49 AM 0
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Do you by any chance have a solution for this? A simple c# jpeg encoder that takes a byte / color array in would be sufficient

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