Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SteenPetersen · Aug 13, 2017 at 12:52 PM · guilayoutlabelgui.label

Gui.Label chat system direction of label "stacking"

Hi there I am making a chat system for my game. I have all the networking working like I want it but I am now messing with the actual layout.

Current layout

As messages come in I want the second message to appear above the first message in the picture above. Secondly I would want each individual label to fade out but still be there after a certain amount of time.

here is the script so far:

 public class Chat : MonoBehaviour {
 
     public List<string> chatHistory = new List<string>();
 
     Client client;
     public string thisPlayer;
     public GUISkin skin;
 
     private string currentMessage = string.Empty;
 
     Rect textEntry = new Rect(0, Screen.height - 25, 175, 20);
 
     private void OnGUI()
     {
         if (!Client.isConnected)
             return;
 
         LoadGui();
     }
 
     private void LoadGui()
     {
         currentMessage = GUI.TextField(textEntry, currentMessage);
 
         if (GUI.Button(new Rect(200, Screen.height - 25, 75, 20), "Send"))
         {
             SendMessage();
         }
 
         GUILayout.Space(Screen.height - 45);
         foreach (string c in chatHistory)
         {
             GUI.skin = skin;
             GUILayout.Label(c);
         }
 
     }
 
 // send message function
 
     public void ReceiveMessage(string message, string playerName)
     {
         string timeOfMsg = "[" + DateTime.Now.Hour + ":" + DateTime.Now.Minute + ":" + DateTime.Now.Second + "]";
         chatHistory.Add(timeOfMsg + " " + playerName + ": " + message);
     }
 }

Any feedback would be greatly appreciated.

chat-example.png (21.7 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SteenPetersen · Aug 13, 2017 at 04:58 PM 0
Share

Still looking for help

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

67 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Centering a GUI label with varying text length 1 Answer

New line \n character is not working in GUILayout.label 1 Answer

GUILayout.Label - WordWrap and FontSize issue. 2 Answers

Change the alingment of 2 GUILayout Label 0 Answers

Image not displaying proper 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges