Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by oliver-jones · Dec 16, 2010 at 08:19 PM · guitextureimagebackgroundratio

How can I prevent my GUI background texture from getting pixelated or stretched?

Hello,

I have a high res image that I would like to use for my background of my GUI menu (1600 x 1200), but I cant seem to get it right. Its either stretched or pixilated.

I'm currently using this to display my image:

GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), 
                MenuBackground, ScaleMode.StretchToFill, 
                true, 10.0f);

I have also made the image true colour and given it a size of 4096.

With that current code - it looks pixilated. (I would like to keeps its ratio too)

Please help ... Thanks, Ollie

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Bravini · Dec 16, 2010 at 08:25 PM

make an empty GUITexture Object and drag your texture onto it

edit: you don't need to script it if you use a GUITexture gameobject, but if you don't, use ScaleAndrop instead of StretchToFill

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image oliver-jones · Dec 16, 2010 at 08:34 PM 0
Share

How do I make that dynamic to the screen size and yet maintain ratio?

avatar image Bravini · Dec 17, 2010 at 12:07 PM 0
Share

you can use a script that acess this guitexture attributes like any gameobject, I do this mostly for title screens.

avatar image oliver-jones · Dec 20, 2010 at 01:19 PM 0
Share

Right? Thats what I've done (read my post). But it doesn't display it properly - its either stretched or out of ratio

avatar image Bravini · Dec 20, 2010 at 07:27 PM 0
Share

you got me wrong, you're using a gui.drawtexture, i mean for you to use a guitexture gameobject. Also, if you use StretchToFill, it gonna stretch and get pixelated, try ScaleAndCrop

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to place/add a HD image/picture in background of my game? 0 Answers

What's the best way to incorporate dynamically loaded textures into GUI controls? 1 Answer

Creating a GUI Button background texture 2 Answers

How can I resize an image and save it to disk ? 6 Answers

Changing Font, Background/Style of GUI Buttons 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges