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unity+zigfu+kinect
guys i need more functionality than zigfu provides so i was thinking to take some functionality from zigfu and some(voice recognition) from a background application in .net 4.0 which will connect to unity via pipes ..now is it possible to request data from kinect via two API's at the same time? and is this a good option for me or i have other options too?
Do you mean accessing image data via ZigFu and audio from the $$anonymous$$inect via something else? I would think that might be dicey.
exactly ..i have no other option ...i need to implement voice recognition and need to access kinect voice functions which are not available through zigfu..
well i can but if some one had a kinect attached why bother to use external mic
Answer by DaveA · May 13, 2013 at 04:21 PM
As I understand it, the OpenNI stuff will not get at the mics on the Kinect. You could either access another microphone (internal, external, usb, etc.), or use the MS drivers. I would think that probably you could use those with ZigFu if you set the Zig control to use the MS drivers, but I have not tried it. Worst case, ditch ZigFu for using the MS drivers more directly, google for that (it's been done, but I don't know about success with the microphones). FWIW Unity's Microphone API works ok with normal microphones.
thanx..btw zigfu guys say zigfu is compatible with kinect SD$$anonymous$$? what that means? does it means zigfu internally uses kinect SD$$anonymous$$? or it means we can call kinect sdk functions from zigfu ?
It's an option on the Zig script, OpenNI, $$anonymous$$S, or Auto. I think they then dynamically load which ever DLL indicated. So at that point, I would think, you should be able to access the $$anonymous$$S SD$$anonymous$$ API's.