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Question by kernjiro · Oct 22, 2014 at 07:45 PM · guitexturematerialtexture2doffset

Offset detail texture in c#

Trying to make an "animated" gui health bar. I have a material whose shader I have set up as Diffuse Detail. (I don't know much about materials. It was the only shader I could find that suited my needs.) In code, I offset the material to create an animated effect (I've done this on non GUI materials in my game and it worked just fine)

     float x = Time.time;
     float y = Time.time / 2;
     mightyFire.mainTextureOffset = new Vector2 (x, y); 

the only problem is it's changing the main texture, which doesn't do anything, and I need to change the offset of the DETAIL texture. I can't find a way to do this in the Unity Manual.

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Answer by robertbu · Oct 22, 2014 at 07:48 PM

Use this function:

http://docs.unity3d.com/ScriptReference/Material.SetTextureOffset.html

'_Detail' will be your property name:

  renderer.material.SetTextureOffset("_Detail", new Vector2(x, y));
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avatar image kernjiro · Oct 22, 2014 at 07:58 PM 0
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thanks! this worked perfectly. i can't upvote you because i'm not cool enough :(

avatar image robertbu · Oct 22, 2014 at 08:22 PM 0
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