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               Velociration · Jul 28, 2017 at 02:45 PM · 
                c#uicanvasui imagemain camera  
              
 
              UI Canvas Image parented to main camera only moves in x and z
I'm in Unity 2017, currently following a tutorial of creating a relatively basic scene in VR using the HTC Vive and I am supposed to be parenting a reticle UI Image to the Main Camera using a UI canvas. When I parent the Canvas (with the Reticle UI image parented underneath that) the Reticle shows up only as a flat object in the scene. This meaning that it only moves on the X and Z axis and trying to rotate it so that the circle can be seen by the camera makes it completely flat and invisible to the camera. Im unsure if this is a bug, if it has to do with script, or if something is wrong with the camera.
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