Question by
richiman117 · Oct 28, 2018 at 04:17 PM ·
arraysvector2
I need to set a vector 2 array with some const 2d points for a board game like snakes and stairs help me
private Vector2[] board = {
new Vector2(here to get or put the Vector2 from an objet ), /*1*/
new Vector2(0, 0), /*2*/
new Vector2(0, 0), /*3*/
new Vector2(0, 0), /*4*/
new Vector2(0, 0), /*5*/
new Vector2(0, 0), /*6*/
new Vector2(0, 0), /*7*/
new Vector2(0, 0), /*8*/
new Vector2(0, 0), /*9*/
new Vector2(0, 0), /*10*/
new Vector2(0, 0), /*11*/
new Vector2(0, 0), /*12*/
new Vector2(0, 0), /*13*/
new Vector2(0, 0), /*14*/
new Vector2(0, 0), /*15*/
new Vector2(0, 0), /*16*/
new Vector2(0, 0), /*17*/
new Vector2(0, 0), /*18*/
new Vector2(0, 0), /*19*/
new Vector2(0, 0), /*20*/
new Vector2(0, 0), /*21*/
new Vector2(0, 0), /*22*/
new Vector2(0, 0), /*23*/
new Vector2(0, 0), /*24*/
new Vector2(0, 0), /*25*/
new Vector2(0, 0), /*26*/
new Vector2(0, 0), /*27*/
new Vector2(0, 0), /*28*/
new Vector2(0, 0), /*29*/
new Vector2(0, 0), /*30*/
new Vector2(0, 0), /*31*/
new Vector2(0, 0), /*32*/
new Vector2(0, 0), /*33*/
new Vector2(0, 0), /*34*/
new Vector2(0, 0), /*35*/
new Vector2(0, 0), /*36*/
new Vector2(0, 0), /*37*/
new Vector2(0, 0), /*38*/
new Vector2(0, 0), /*39*/
new Vector2(0, 0), /*40*/
new Vector2(0, 0), /*41*/
new Vector2(0, 0), /*42*/
};
Comment
Could you please explain better what you would like to do?
Well when a i set de cords like -1.15, 0 its says that im wrong because i cant use -