Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CarbonTech Software · Aug 15, 2010 at 06:32 AM · networkbandwidth

Network SendRate

Hello, I basically want to know if turning up the network sendrate will cause more lag in my game - lag being the user's FPS dropping (http://unity3d.com/support/documentation/Components/class-NetworkManager.html). I know that it will increase the amount of times data is sent in one frame - this will obviously increase the bandwidth usage. But would the increased bandwidth usage result in a noticeable FPS drop on the user's end?

Thanks in advance,

CarbonTech Software

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by roamcel · Aug 05, 2011 at 11:58 AM

LAG is ABSOLUTELY NOT "the users FPS dropping".

LAG is NETWORK RELATED, since it's a short form for the word LATENCY, which is the time it takes for your packets to reach the server and viceversa. There are cases of latency-induced framerate drops, but they're usually a consequence of very bad design.

Cases of low framerates are cases of video stutter, when your video card and/ or CPU can't cope with the amount of polygons and objects in your game scene.

1- To reduce LAG/ LATENCY and consequently INCREASE NETWORK PERFORMANCE you need do decrease the amount of data sent over the network, optimizing your code or limiting the amount of network objects per scene.

2- To reduce STUTTER - and consequently AVOID VIDEO / CPU POWER BOTTLENECK you need to reduce the number of polygons on screen, or the amount of objects on your scene, and in particular follow these general guidelines

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image forsamori · Sep 05, 2014 at 10:25 AM 0
Share

Great explanation! Using this as a 'goto' explanation.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Network bandwidth - what is a good guideline for a "ceiling"? 2 Answers

C# Cant get correct speed value from gameobject 0 Answers

Access to Networking Bandwidth Statistics 0 Answers

Network client send more than server 0 Answers

[Solved]Send rate of rpc is slow even if Network.sendRate = 15; 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges