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Question by Major · May 13, 2013 at 03:27 AM · velocitydebuglogmagnitudey

Multiply by a magnitude

I want to return a number using this line of code:

 Debug.Log(temp * verticalMove.magnitude);

temp is = 1.

But when I run this line, it lists 1. I want it to list a different number based on the speed that you are moving in the y direction. This is the whole block of code:

 if(verticalMove.magnitude > triggerFall)
     {
         verticalMove = verticalMove.normalized;
         
         Debug.Log(temp * verticalMove.magnitude);
         
     }
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Answer by AlucardJay · May 13, 2013 at 03:32 AM

A normalized vector returns a vector with a magnitude of 1, that's what normalize does.

http://docs.unity3d.com/Documentation/ScriptReference/Vector3-normalized.html

You want to use the magnitude of the verticalMove before you normalize it.

 speed = distance / time;
 speed = verticalMove.magnitude / Time.deltaTime;
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avatar image Major · May 13, 2013 at 03:52 AM 0
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perfect thanks!

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