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Question by
x-stuff@list.ru · Jun 19, 2013 at 10:27 AM ·
rendervisibility
Can I force render objet even it's not culled (Visible)
Hi to all,
Is there way to do something like this? I mean object's bounds, are not intersect camera frustum so the object is dropped from render queue. I know that sounds weird, but I want to do something in vertex shader.
Set flag or mark as always render or what...
And object transform parent must be null.
Thanks.
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Answer by whydoidoit · Jun 19, 2013 at 10:27 AM
Set the renderers bounds to be so big that they do intersect the viewing frustum.
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