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Question by spookymoose · May 09, 2014 at 01:00 AM · script.script errorclass object

Class Parameter of MonoScript throws error on build

I have a public class, PerkClass, which has the parameters: name (String), icon (Texture2D), ... and script(MonoScript).

public class PerkClass{ public var name : String; public var description : String; public var icon : Texture2D; public var pointCost : int; public var script : MonoScript; public var id : int; public var perkType : PerkType; enum PerkType{Melee, Ranged, Magic, Defense, Favor} public var rarity : Rarity; enum Rarity{Common, Uncommon, Rare, Epic} }

This compiles fine and I can create an array of PerkClass objects in which I can drag javascripts into the script parameter through the inspector.

alt text

However, when I build the project, I get the following error:

alt text

I have browsed several similar questions but did not find anything useful. I tried changing the parameter type to MonoBehaviour since MonoScript is a polymorph of the MonoBehaviour class, but then I could not drag scripts into the 'script' parameter or add them through code.

Any and all help is greatly appreciated!

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avatar image robertbu · May 09, 2014 at 01:03 AM 0
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$$anonymous$$onoScript is a Editor class, so you cannot use it at runtime. I'm not sure what you are using this variable for, but the parent class is TextAsset. TextAsset is a runtime class.

avatar image robertbu · May 09, 2014 at 01:14 AM 0
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re: 'this is a test': Approval of question can take $$anonymous$$utes or hours depending on who is active on the list and the quality of your question. Once you have 15 $$anonymous$$arma points (earned by accepting 2 answers, giving 2 good comments, or having 1 answer accepted), your questions will no longer go through moderation.

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Answer by spookymoose · May 09, 2014 at 03:13 AM

MonoScript is a Editor class, so you cannot use it at runtime. I'm not sure what you are using this variable for, but the parent class is TextAsset. TextAsset is a runtime class.

Thanks robertbu, mad props! I'm using the variable as a way to quickly reference a script associated with a specific perk and execute it from a GUI where the perk choices will be displayed. I don't know if this is the best solution but that would be the topic of another question.

Credit goes to robertbu

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