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Question by VitoCrauserg · Jun 24, 2018 at 05:45 PM · gameobjectarraysstartfinditerate

How can I get every other GameObject except for the one I'm using?

Suppose I have a script attached to a GameObject (let's call it "my_object"). What I want to do is to call any other GameObject except for the one the script is attached to (in this case, my_object). It should be something like:

 void Start () {
         
            GameObject [] objList = GameObject.Find ("Any other object except for this one"); 
 
 }

How can I do that without putting "my_object" inside the array?

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avatar image hexagonius · Jun 24, 2018 at 07:10 PM 0
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why is it necessary that my_object is mot part of the list?
just get the gameobjects, iterate them and skip my_object

avatar image VitoCrauserg hexagonius · Jun 24, 2018 at 07:15 PM 0
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Because I want to compare my object with the rest. That means I don't want it to compare to itself.

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Answer by ShadyProductions · Jun 24, 2018 at 06:47 PM

A gameobject has an InstanceID property that you can check on which is unique for each gameobject.

Make sure you're using System.Linq;

 GameObject[] gameObjects = Object.FindObjectsOfType<GameObject>().Where(f => f.GetInstanceID() != gameObject.GetInstanceID()).ToArray();
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avatar image VitoCrauserg · Jun 24, 2018 at 07:16 PM 0
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Thank you so much!

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