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Question by Rembo4Fight · Feb 12, 2018 at 02:09 AM · scripting problemmathfscore systemsmoothdampcomma

Whole number Mathf.SmoothDamp ?

Hi, I'm having a problem with my score text, I want to make it count the score and adding new score smoothly, I achieved this.

But now I have a problem that I have my score with the numbers after comma. I don't need them, how to make it without that numbers after comma?

Thx

Here is the script, maybe I need to make something int ?

  using System.Collections;
   using System.Collections.Generic;
   using UnityEngine;
   using TMPro;
   
   public class ScoreManager : MonoBehaviour {
   
       Animator anim;
   
       public static int score;
   
   
       private float m_smoothScore;
       private float m_smoothScoreVelocity;
       private int m_displayedScore = -1;
   
   
   
       TextMeshProUGUI text;
   
       public static bool collected;
   
       public float min;
       public float max;
       public float t;
   
       void Awake()
       {
           text = GetComponent<TextMeshProUGUI> ();
           score = 0;
       }
   
       void Start()
       {
           anim = GetComponent<Animator> ();
           collected = false;
       }
   
       void Update () {
           //smooth score animation
           m_smoothScore = Mathf.SmoothDamp(m_smoothScore,(float)score,ref m_smoothScoreVelocity, 0.2f, Mathf.Infinity, Time.deltaTime);
   
           //display the text
           int toDisplay = (int)Mathf.Round(m_smoothScore);
           if (toDisplay != m_displayedScore) 
           {
               m_displayedScore = toDisplay;
               text.text = "Score: " + m_smoothScore;
           }
   
   
   
           //text.text = score + " PTS";
   
           if (score > 0) 
           {
               anim.SetBool ("Points", true);
           }
           if (collected == true) {
               t = Time.time;
               text.fontSize = Mathf.Lerp (min, max, t);
               collected = false;
           } else {
               t = Time.time;
               text.fontSize = Mathf.Lerp (max, min, t);
           }
       } 
   }
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Answer by Bunny83 · Feb 12, 2018 at 04:05 AM

Uhm you already made an int variable called "toDisplay", However you still use m_SmoothScore in your string that you display. Just use toDisplay instead:

        int toDisplay = (int)Mathf.Round(m_smoothScore);
        if (toDisplay != m_displayedScore) 
        {
            m_displayedScore = toDisplay;
            text.text = "Score: " + toDisplay;
        }
   
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avatar image Rembo4Fight · Feb 12, 2018 at 07:28 AM 0
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oops miss that thank you!

avatar image Harinezumi · Feb 13, 2018 at 04:30 PM 1
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Also answered here.
@Rembo4Fight, please don't duplicate questions, be patient, and someone will respond.

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