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Question by Fr0stbite · Mar 28, 2014 at 05:23 PM · timecalculatedifferencedatemultiply

Time and float?

My script calculates the difference between two dates and i get a TimeSpan:

 var difference : TimeSpan = currentDate.Subtract(oldDate);

My script products 1 unit in every minute. How can i multiply the units by the time difference?

I hope you can understand me

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avatar image Bunny83 · Mar 28, 2014 at 05:49 PM 0
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I have no idea what you talk about... sorry :|

Difference between what times? What does the difference represent? How long it takes to produce one unit?

If you want a time value like Time.time you might want to use

TotalSeconds

However it will return a double ins$$anonymous$$d of a float

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Answer by roojerry · Mar 28, 2014 at 05:41 PM

How about TimeSpan.TotalMinutes

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avatar image Fr0stbite · Mar 28, 2014 at 05:44 PM 0
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thanks it works :D

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Answer by Nevak · Mar 28, 2014 at 06:10 PM

I don't know if I understood your question correctly but if you want to repeat a certain action every "X" seconds you could use InvokeRepeating which is really easy to use:

 function Start() {
     // A unit will be produced every 60 seconds
     // The "0" in the 2nd argument is the delay to start producing. So 0 seconds i.e.    start producing now
     InvokeRepeating("ProduceUnit", 0, 60);
 }
 
 function ProduceUnit() {
     // Your unit instantiation code would be here...
 }
 
     
 

You can have a look at the docs aswell:

http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.InvokeRepeating.html

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