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Question by Fr33zerPop · Apr 24, 2018 at 09:51 PM · rotationlerpeasing

Keep "ball" character's face rotating to be up?

I have a 2D character that can roll around (via physics), but I want his face/expression to always try to become right-side up. Can I add some sort of slow lerp, so that he can go upside down when rolling, but then try to become right-side up once he slows/stops?
Something like this?

  void Update(){
             currentLerpTime += Time.deltaTime;
                 if (currentLerpTime > lerpTime)
                 {
                     currentLerpTime = lerpTime;
                 }
                     float t = currentLerpTime / lerpTime;
                     t = t*t*t * (t * (6f*t - 15f) + 10f)   //ease in/out
                     transform.Rotate = ??? // Need help here
         }





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