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1
Question by Alex 9 · Apr 21, 2011 at 02:23 AM · textureobjecttimedelaycycle

Cycle Textures Over Time

I know that this might be a commonly asked question but i could not find an answer. How can i make an array of textures and make a gameobject cycle through those textures over time. Any help would be nice.

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Answer by Eric5h5 · Apr 21, 2011 at 04:01 AM

var textures : Texture2D[]; var delay = 1.0; private var textureCounter = 0;

function Start () { InvokeRepeating("CycleTextures", delay, delay); }

function CycleTextures () { textureCounter = ++textureCounter % textures.length; renderer.material.mainTexture = textures[textureCounter]; }

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avatar image zmar0519 · Apr 21, 2011 at 03:54 PM 0
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great script, Eric5h5. I must say, your the best coder I "$$anonymous$$now"

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Answer by mehowe7 · Nov 10, 2011 at 04:07 PM

i have attached this script to the gameobject which i wish to change texture but nothing is happening. any ideas why?

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avatar image BFDesign · Sep 19, 2012 at 02:25 PM 0
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Tested it and it works fine. Created empty scene, added a sphere, added a directional light, added script to sphere, set number of textures to 4, filled the texture2d slots with 4 different textures, left delay at 1, hit play, watched the textures change.

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