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Question by Thet Naing Swe · Nov 13, 2010 at 01:46 AM · instantiatechildren

making the instantiated game object as a child of the GameObject

Hi, I can I make the gameObject as a child of the another gameOject.... I create the empty gameObject called "GameLevel" and I also instantiate several objects from my prefabs and make them children of the "GameLevel" object. The below code is not working. How can I fix it to get it working..

GameObject objLevel = new GameObject("GameLevel"); for (int i = 0; i < totalMaxObjects.Count; i++) { for (int j = 0; j < totalMaxObjects[i].position.Count; j++) { Vector3 euler = totalMaxObjects[i].rotation[j]; Quaternion rot = Quaternion.EulerAngles(euler);

             if (objectTypes[i] != null)
             {
                 GameObject obj = Instantiate(objectTypes[i], totalMaxObjects[i].position[j] * GlobalScale, rot) as GameObject;

                 obj.transform.parent = objLevel.transform;
             }
             else
             {
                 Debug.Log("Transforms missing");
                 break;
             }

         }
     }

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Answer by Loius · Nov 13, 2010 at 04:16 AM

What exactly is the problem?

All I can see right now is that Quaternion has no EulerAngles function, but you should have gotten a compile error from that.

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avatar image Thet Naing Swe · Nov 13, 2010 at 04:35 AM 0
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GameObject obj = Instantiate(objectTypes[i], total$$anonymous$$axObjects[i].position[j] * GlobalScale, Quaternion.identity) as GameObject;

Quaternion is not the problem... I tried with Quaternion.identity and it doesn't work either... The problem is that "NullReferenceException: Object reference not set to an instance of an object" and O remove obj.transform.parent = objLevel.transform; and it works perfect... so there might be problem with objLeve.transform

avatar image Loius · Nov 13, 2010 at 04:27 PM 0
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Null Reference Exception means something doesn't exist and you're trying to access it. Try using objLevel.AddComponent(Transform), or having the GameLevel exist before running the script.

avatar image Thet Naing Swe · Nov 13, 2010 at 05:02 PM 0
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Thanks.. it was the problem with ObjLevel...I don't know what's wrong with the first time creation of the gameobject in script..

if(ObjLevel) obj.transform.parent = objLevel.transform; and it works..

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