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Question by Grimm_Reaper · Sep 08, 2017 at 03:02 PM · countdown

How do I make my coundown uniform?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Timer : MonoBehaviour {
 
     public float displayTime = 3;
     public Text timeText;
     // Use this for initialization
     void Start () {
         timeText=GetComponent<Text>();
     }
     
     // Update is called once per frame
     void Update () {
         if(displayTime<=0)
         {
             displayTime = 3;
         }
         displayTime -= Time.deltaTime;
         timeText.text = displayTime.ToString("f0");
     }
 }  

 

I've typed this code. I feel it is because of the encountered "if" block. But i want to revert the timer back to 3 once it reaches 0. How do i do that without the loss in countdown accuracy?

@Nomabond

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avatar image Positive7 · Sep 09, 2017 at 06:54 PM 0
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 using System.Collections;
 
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Timer : $$anonymous$$onoBehaviour
 {
     public int DisplayTime = 3;
 
     public Text TimeText;
 
     private void Start()
     {
         StartCoroutine(CountDown());
     }
 
     private void ResetCountDown()
     {
         DisplayTime = 3;
         StartCoroutine(CountDown());
     }
 
     private IEnumerator CountDown()
     {
         while (DisplayTime >= 0)
         {
             yield return new WaitForSeconds(1.0f);
             TimeText.text = DisplayTime.ToString();
             DisplayTime--;
         }
 
         ResetCountDown();
     }
 }

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Answer by Cuttlas-U · Sep 09, 2017 at 07:55 PM

hi; sorry i did not get u does this code works or not ? and what is your problem exactly ?

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Answer by Grimm_Reaper · Sep 09, 2017 at 10:11 PM

I'm trying to count down from 3 to 0, then reset the timer to 3 then count down again...

What I am encountering is a non uniform count down.... What I mean is the time gap between 3 and 2 is different from that between 2 and 1.

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