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Question by $$anonymous$$ · Apr 21, 2018 at 11:06 AM · timercountdowntimer countdown

countdown timer

Hi, I am trying to make a script that will count down the time, for example, it will be 4 hours. After clicking the button in the game, I will add this time, for example, from 4 hours it will take 8 hours and it will be counted down to 0 but the max value of this time is 24 hours. count is the number of clicks in a game.

 void Update()
 {
     time = "04:00:00";
     info.text = "To the end:";
     czas.text = "";
     kreatyniony.text = "Creatinions: " + creatinions;
     _slider.maxValue = 240 * premium2.count;
     _slider.value = lol;
     if (x2 == 1 | x4 == 1)
     {
         StartCoroutine(Countdown());
     }
     if (premium2.count > 0)
     {
         DateTime time2 = DateTime.ParseExact(time, "HH:mm:ss", null);
     }
 }
 IEnumerator Countdown()
 {
     while (lol == 0)
     {
         yield return new WaitForSeconds(60);
         lol -= 1;
     }
 }
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