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Question by MidgetSam · Aug 20, 2017 at 08:19 AM · c#timercountdownrestart

How do i restart my game if countdown timer runs out on a scene

I have this script which is what i use as my timer to countdown the seconds, the timer stops at 0 but i don't know how to make the game restart when it reaches zero. Here's the script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class MyTimer : MonoBehaviour { public float MyCoolTimer = 60; public Text timerText;

 // Use this for initialization
 void Start()
 {
     timerText = GetComponent<Text>();
 }

 // Update is called once per frame
 void Update()
 {
     MyCoolTimer -= Time.deltaTime;
     timerText.text = MyCoolTimer.ToString("f1");
     print(MyCoolTimer);
     if (MyCoolTimer == 0)
     {
         MyCoolTimer = 0;
     }
 }

}

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Answer by Destolos · Aug 20, 2017 at 08:32 AM

I found this in another post SceneManager.LoadScene( SceneManager.GetActiveScene().name );

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Answer by FerdinandBuagas · Nov 08, 2017 at 05:09 AM

  if (MyCoolTimer < 0)
  {
     SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
  }
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avatar image FerdinandBuagas · Nov 08, 2017 at 07:55 AM 0
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updated.. thanks @msafa

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Answer by msafa · Nov 08, 2017 at 06:20 AM

(I think its not possible to catch that the time is equal to 0. Use < 0 in your if statement.) Change it your condition to Also assign the new value to MyCoolTimer in it.

          if (MyCoolTimer < 0)
          {
              SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
          }
 
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