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Question by LosTChG · Jan 24, 2017 at 07:43 AM · 2dphysicslightinglayerspositioning

Lights that ignore position.z of GameObject

Hello everyone!

I'm creating a 2D game. I've set an Orthographic Camera. The game uses meshes (not sprites) to render GameObjects. This GameObjects are ordered by position.z in order to not overlap. I've set an Spotlight, and Point light

alt text

If I raise this beautiful blob "transform.position.z -= 2f" above the ground, it is close to the light source, so this happens.

alt text

Is there any kind of light that ignore the z position of the object? I know that Directional lights don't take into account the position of the object, but I don't have the same control as in Spotlights (all the Scene is lit). Is this possible with custom Shaders?

On the other hand, is there any option of sorting layers for MeshRenderers, as in SpriteRenderer? This may solve this problem too.

Thank you!

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avatar image LosTChG · Jan 23, 2017 at 10:46 PM 0
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I kinda solved it by using a Directional light with a Cookie in the shape of an halo, and modifying it's size and intensity.

Thanks anyway!

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