- Home /
How to select all renderers?
You can use "t:renderer" in the Hierarchy search box to list all renderers.
However this list is internally cut off: if you have a lot of renderers Unity will only show you the first of them. This makes life difficult if, say, you are doing occlusion culling tagging and are trying to mass stamp occludees in a scene.
This may be a Unity thing: if I try to lasso the whole scene the number of selected objects is also capped.
This is a bit odd, how many objects are we talking about here? I just run a test with 65536 renderers and t: Renderer listed them all, as expected. I wonder if Umbra has anything to do with it.
Your answer
Follow this Question
Related Questions
affecting only one Prefab in Code. (script) 1 Answer
Selecting Random Object and Setting Variable to True 2 Answers
Select object in another scene 1 Answer
Draw Rectangle 0 Answers
Deselect a selected object? 2 Answers