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Question by kkoyan · Dec 07, 2019 at 09:15 AM · guiactivegameviewinactive

Object appears even though it is inactive

I am having the following problem. During gameplay I am making some gui buttons active or inactive. Under certain (replicable) circumstances, inactive buttons still appear in the gameview (they don't appear in the sceneView). alt text

In the screenshot bellow, it is the button saying "Rest for a day". I can see in the inspector that it is inactive:

alt text

While this happens (inside Unity), if I try to resize the gameview, the button dissapears.

It is very confusing during testing. Any idea of what happens?

active-inactive.png (143.1 kB)
inactive-button.png (13.0 kB)
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avatar image Bonfire-Boy · Dec 10, 2019 at 10:33 AM 0
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What are the "certain (replicable) circumstances"?

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Answer by keni4 · Dec 07, 2019 at 11:54 AM

Hi, @kkoyan! Try this UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(RectTransform layoutRoot)

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avatar image kkoyan · Dec 10, 2019 at 07:11 AM 0
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Thanks, but the problem exists only inside Unity, not in the built game. Adding this adds extra unneeded load on the built game, which I have no reason to do.

avatar image keni4 kkoyan · Dec 10, 2019 at 08:23 AM 0
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If this work for you in the editor, just wrap it into #if UNITY_EDITOR... #endif

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