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Question by EClancy · Sep 08, 2014 at 01:28 AM · javascriptgameobjectinstantiatechild

How to copy a Script as a child of another object

I have a gameobject that has pieces that should be added to it as the player selects things. My problem is that I'm not sure how to add a copy of a script to that object.

Most things I've seen were using Instantiate, but that is for gameobjects, not scripts, correct? I also had to sort through a lot of people asking how to find a reference to another script, which is not what I want.

I need my gameobject to game a seperate copy of a script added to it. How would I go about this? (Also, I'm using Javascript)

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avatar image AlucardJay · Sep 08, 2014 at 01:32 AM 0
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http://docs.unity3d.com/ScriptReference/GameObject.AddComponent.html

 // uJS
 newObject.AddComponent.< NameOfScript >();

 // C#
 newObject.AddComponent< NameOfScript >();

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Answer by AyAMrau · Sep 08, 2014 at 01:30 AM

To add a script to a game object just use AddComponent:

 var script : MyScript;
     script = gameObject.AddComponent (MyScript);

Replace MyScript with the name of a script you want to attach.

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avatar image EClancy · Sep 09, 2014 at 03:15 PM 0
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Does this make a unique copy of that script? So that 4 players could all have added the same script through AddComponent, and have a unique copy of it?

I understood it differently, but I'm glad it's that simple if it does work like that.

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