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Old camera view flickers for a couple of seconds when camera is changed
Hi all!
I have an application where i use unity embedded into an android application. That is UI elements, settings etc. is implemented in android.
When entering setting and other similar menu elements unityplayer is paused using a surfaceholder callback. In theese settings and menu elements, the user is able to change camera view and enabling /disabling gameobjects for various reasons.
When a user and returns to the main view where the unity player is placed does this, the now disabled gameobjects or the some of the old 'frames' from the now disabled camera is shown for a short period of time. This gives the game an unfinished feel.
Is there someone that have experience something similar and have a workaround?
Best regards Joel
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