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Question by xandermacleod · Jun 27, 2014 at 12:11 PM · rigidbodycollidertriggerontriggerenteroncollisionenter

Access other collider without use of Trigger collider.

I'm trying to check if one object (a cube with a rigidbody) is touching another object tagged 'floor'.

When my script is attached to the cube, I dont know how to to access the floor collider.

If I use OnCollisionEnter, the parameters I have to use only give me access the collision points. If I use OnTriggerEnter, I can access the floor object's collider through the parameters, except my main cube object will then fall through the floor because the floor needs to be set to trigger.

Can I do the equivalent of OnCollisionEnter but access the collider of the other object which has been collided with (i.e. my floor)?

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Answer by AyAMrau · Jun 27, 2014 at 12:15 PM

When using OnCollisionEnter(Collision collision) the Collision object gives you access to the gameObject and collider that triggered the event: Collision doc

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