Question by 
               dededollin · May 10, 2017 at 02:06 PM · 
                errorbuggame  
              
 
              i have some problem with this, any solution? thanks
using UnityEngine; using UnityEngine.Networking;
[RequireComponent(typeof(Player))] public class PlayerSetup : NetworkBehaviour { [SerializeField] Behaviour[] componentsToDisable;
 [SerializeField]
 string remoteLayerName = "RemotePlayer";
 Camera sceneCamera;
 /// /////////////////////////////////// fungsi untuk menembak
 void Start()
 {
     if (!isLocalPlayer)
     {
         DisableComponents();
         AssingmentLayer();
     }
     else
     {
         sceneCamera = Camera.main;
         if (sceneCamera != null)
         {
             sceneCamera.gameObject.SetActive(false);
         }
     }
     //RegisterPlayer();
 }
 public override void OnStartClient()
 {
     base.OnStartClient();
     string _netID = GetComponent<NetworkIdentity>().netId.ToString();
     Player _player = GetComponent<Player>();
     GameManager.RegisterPlayer(_netID, _player);
 }
 /*void RegisterPlayer()
 {
     string _ID = "Player " + GetComponent<NetworkIdentity>().netId;
     transform.name = _ID;
 }*/
 void DisableComponents()
 {
     for (int i = 0; i < componentsToDisable.Length; i++)
     {
         componentsToDisable[i].enabled = false;
     }
 }
 void AssingmentLayer()
 {
     gameObject.layer = LayerMask.NameToLayer(remoteLayerName);
 }
 void OnDisable()//fungsi ketika kita meledak dan hancur
 {
     if (sceneCamera != null)//kamera akan melakukan pengulangan untuk respawn kembali
     {
         sceneCamera.gameObject.SetActive(true);
     }
     GameManager.UnRegisterPlayer(transform.name);
 }
}
and here the bug : "NullReferenceException: Object reference not set to an instance of an object PlayerSetup.DisableComponents () (at Assets/Script/PlayerSetup.cs:52) PlayerSetup.Start () (at Assets/Script/PlayerSetup.cs:20)
"
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