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Question by falsaform · Oct 30, 2014 at 04:39 AM · cameracollidersfrustrum

Does unity treat colliders differently if outside of camera frustrum

I have a problem in my sidescroller 3d game im working on where my character will act differently when it is not visible by either the main camera, or both the scene camera and main camera when working in the editor.

It doesnt always happen. Does unity treat colliders or gameobjects differently when there are outside of the camera frustrum?

Cheers

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avatar image Redeemer86 · Oct 30, 2014 at 05:15 AM 0
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Act differently ? That's vague ... Please explain the issue and how you are relating it to colliders.

avatar image Xitech_ · Oct 30, 2014 at 07:52 AM 0
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If the object has a rigidbody attached. And it doesnt move. The collision detection will go off, peformance reasons. So my guess is that the object that "acts diffrently" is not moving at all when outside the camera.

See http://docs.unity3d.com/ScriptReference/Rigidbody-collisionDetection$$anonymous$$ode.html

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