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Question by NekrosArts · May 07, 2020 at 07:04 PM · runtimeocclusion cullingocclusion-culling

Custom Occlusion Culling at runtime?

Hi, my team is creating a game, where the player can build rooms and stuff. Obviously it's impossible to use Occulusion Culling on a project like this, but maybe someone got an idea how implement OC at runtime?

I'd be happy to hear your ideas!

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Answer by FZ_Applications · May 08, 2020 at 08:09 PM

In a project I worked on, we used a trigger collider that disabled / enabled chunks in a certaint radius.

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