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Question by levi6706 · Feb 16, 2021 at 04:23 AM · inputinput.getbutton

2d RightClick new InputSystem Decect?

dose anyone know how to decect a right click on a object in 2d

      inputs.Desktop.RightClick.performed += _ => RightClick();
     }
 
     void RightClick()
     {
         RaycastHit hit;
         Ray ray = new Ray(Camera.main.transform.position, MousePos);
 
         if (Physics.Raycast(ray, out hit))
         {
             Debug.Log(hit.collider);
         }
         
     }
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avatar image Hellium · Feb 16, 2021 at 05:52 PM 0
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Why don't you use OnPointerDown and check the button property of the eventdata?

https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.Selectable.OnPointerDown.html

https://docs.unity3d.com/2019.1/Documentation/ScriptReference/EventSystems.PointerEventData-button.html

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Answer by Nistroy · Feb 16, 2021 at 05:42 PM

Try this @levi6706 :

 if (Input.GetKeyDown(KeyCode.Mouse1))
         {
             RightClick();
         }

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avatar image levi6706 · Feb 16, 2021 at 08:02 PM 0
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dose not work it dose work but you can just right click

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