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Question by Ryki · Dec 27, 2012 at 10:30 AM · c#2.5dlife

How can I add an extra life?

I am currently trying to make a collectible when all coins have passed then you would get an extra life there. Maybe someone knows how I should go fix?

below I have a small example was added.

//// example /////

void OnGUI() {

string[] split = Application.loadedLevelName.Split("_"[0]);

     if(levelwon)

     {
         Logic logic = GameObject.Find("Logic").GetComponent("Logic") as Logic;

         if(logic.GetBasherScore(9)== true)
         {
             GUI.DrawTexture(new Rect(Screen.width/2-280,20,80,80), trophy);        
         }
         for(int i=1; i<7; i++)
         {
             if(logic.GetBasherScore(i)== true)
             {
                 GUI.DrawTexture(new Rect(bbposx[i-1],bbposy[i-1],40,40), bbmunten[i-1]);
             }
             
         }
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Answer by Vonni · Jan 04, 2013 at 10:52 PM

you could have a script on each collectible that prompt a function on your main script.

 // collectibleScript.cs
 
 function OnCollisionEnter(collision : Collision){
       if(collision.tag.equals("Player"){
            mainScript.addCollectible();
            Destroy(gameObject);
       }
 }
 
 // mainScript.cs
 
 var totalCollectibles : int = 20;
 var currentCollected : int = 0;
 var life : int = 3;
 function addCollectible(){
 currentCollected++;
 if(currentCollected == totalCollectibles)
     life++;
 }

EDIT: Woops, forgot to write in C#, but should be easy to translate

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avatar image malialis · Nov 10, 2015 at 07:14 PM 0
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Hello.

Thank you that code helped me out as well. I code in C# and am able to get this working. Thank you.

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