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Question by black_sheep · Jan 05, 2018 at 03:20 PM · raycasttransformfixedupdatelife

Enemy is loosing life when he's gun is shot

So, every enemy has a gun to shoot which is a transform.child of the enemy. Therefor, when i shoot the gun, the enemy looses life. That wasn't much of a problem until now. I've got an enemy who has a shield, and he LOOSES life when he's shield is shot.

I'm thinking of writing a separate script for the shield. Changing the shield's position on FixedUpdate(), putting it on the enemy's hand. Since it's not a child of the enemy, he won't loose life. But that doesn't seem like the best way to handle it. I've come to ask for any advice.

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avatar image TreyH · Jan 05, 2018 at 03:32 PM 0
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Is the "lose life" happening as a result of a collision? Have you considered using different physics layers for various enemy components?

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