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Question by marlavdm · Sep 23, 2018 at 07:35 PM · timepausetime.deltatimepause game

How to pause my game when using Time.DeltaTime?

I have a fish character that has a health slider, while the fish is swimming, his health slowly decreases using the following code:

 void Update()
 {
     HealthSlider.healthSlider.value -= Time.deltaTime;
 }

But I can't pause my game using: Time.timeScale = 0; anymore. The game doesn't pause when I press the pause button. I need my fish's health slider to slowly decrease, but I also need to be able to pause my game. Any suggestions?

I also tried the following, but this didn't work either.

 HealthSlider.healthSlider.value -= Time.unscaledDeltaTime;

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avatar image marlavdm · Sep 24, 2018 at 03:36 PM 0
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@Hellium Any ideas?

avatar image NoDumbQuestion · Sep 25, 2018 at 01:56 AM -1
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deltatime is frame time (not real world time). Using Time.time ins$$anonymous$$d

avatar image Hellium · Sep 25, 2018 at 07:31 AM 0
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I don't face this problem with the following simple script:

     public Slider s ;
 
 public void Pause()
 {
     Time.timeScale = 0 ;
 }
 
 public void Resume()
 {
     Time.timeScale = 1 ;
 }
 
 protected void Update()
 {
     s.value -= Time.deltaTime ;
 }

The value of the slider stops decreasing when Pause is called (using a button). When the Resume function is called, the value decreases.

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