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Question by badjano · Oct 30, 2018 at 03:58 AM · meshvector3threadsthreading

new Thread seems to be working on main thread ( freezing screen )

I made a procedural terrain on my game and used threading to calculate vertices/triangles/normals/colors and when it finishes, I would get those and put inside a mesh. And this was happening with a bit of lag, and I was trusting System.Threading blindly, until I started to notice that the terrain shouldn´t be showing up completely right at the start of the level. And when I started profiling the game and indeed showed no sign of using other threads and I can´t figure out why.

Here´s a link to the code:

https://gist.github.com/badjano/d7514ecfcfb05d1cf28b1e18775aaa0d

I think it may have something to do with having everything inside a monobehaviour, but I can´t understand why would that matter.

EDIT: As you can see from the profiling screenshot, it says that all computation is running on the Update function, but from the code you can see that I start a new thread ( from the update function ). So why is it running on the update function?

https://i.imgur.com/60TOqgp.png

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