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Question by Dimerk · Jan 01, 2015 at 01:39 PM · savemesh color

Save color changes made to mesh

Hi, i have a script that changes the color of a mesh in the editor (after pressing a button in the inspector). And it works fine. My problem right now is that the color of the mesh is resetet if i restart unity. Is there a way to save the changes made to the mesh ?

Happy new year ~Dime

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Answer by AlucardJay · Jan 01, 2015 at 01:42 PM

Mesh colours are stored as vertex information in the mesh. You will need to create a new mesh asset, and use that.

http://docs.unity3d.com/ScriptReference/AssetDatabase.CreateAsset.html

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Answer by jimmycrazyskills · Jan 01, 2015 at 03:20 PM

I think you can also set/get a PlayerPref(like a save file) for example,

 //set your colour
 PlayerPrefs.SetString( "col", Color);
 //have some code to get your colour
 return PlayerPrefs.GetString("col");

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