- Home /
Question by
ProjectCryken · Nov 01, 2013 at 01:37 AM ·
material colormesh color
Combine the meshes of primitives so that they share the same material instance?
Say I have two cubes, how do I merge their meshes in the editor so that lightmapping treats them as one, aswell as changing the material color at runtime will affect both?
Comment
Your answer
Follow this Question
Related Questions
Re: Roll-a-Ball Project 0 Answers
Possible to improve quality of UV gradient? 0 Answers
Mesh.CombineMeshes error? 1 Answer
Acessing Shader Properties in a object that has two materials 1 Answer