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Question by lukos · Jul 03, 2014 at 03:52 AM · meshruntimedynamicgeometry

Generating Mesh at runtime, vertex count different

Hi, I generate quad mesh with two triangles giving 6 vertex positions total. Is all fine to the point when I want to edit vertex positions. mesh.vetrixes.Length returns 4 instead of 6. Does unity do any of its own behind the scenes optimalization? Is constructing new mesh each time I want to edit it?

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