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Question by
Patrascu · Sep 14, 2016 at 12:24 PM ·
2dserializationgeometryassetpostprocessormetafiles
What does the outline: field for each sprite in a spritesheet .meta file represent?
I've been trying to override sprite geometry using Sprite.OverrideGeometry and I thought that this would be related to the outline: fields in the spritesheet .meta file. However, these fields don't seem to change.
Does anyone know what that field actually represents and how it works?
Btw, overriding the geometry is called in OnPostprocessSprites. It seems like it has to be there for it to work as suggested here: http://answers.unity3d.com/answers/949989/view.html.
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