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Question by RadZaeem · May 27, 2014 at 03:19 PM · raycastterrainslowcapsulecast

Game become slow after CapsuleCast on terrain?

I have a terrain object. when I CapsuleCast from camera to terrain the game slows down badly. However if I raycast other GameObjects it does not slows down? Does this have to do with terrain resolution or stuff?

     int i = 0;
             while (i < Input.touchCount) {
                 if (Input.GetTouch (i).phase == TouchPhase.Began) {
                         RaycastHit hit;
                         Ray ray = Camera.main.ScreenPointToRay (Input.GetTouch (i).position);
                         Vector3 p1 = ray.origin;
                         Vector3 p2 = ray.origin + (ray.direction * pickDistance);
                         if (Physics.CapsuleCast (p1, p2, pickRadius, ray.direction, out hit, pickDistance)) {
                                 Debug.Log ("hit something");
     
     
                                 }
                         }
                 }
                 ++i;
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avatar image getyour411 · May 27, 2014 at 11:20 PM 0
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Add some debug numbers to see how big this CapsuleCast is?

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Answer by meat5000 · May 27, 2014 at 11:29 PM

What makes the Raycasting slow is the inclusion of the Hit information. To supply this info the function has a lot more work to do. Leaving out Hit from the arguments makes the raycast faster.

I'm guessing that raycasting the terrain results in a hit every time and as you have put it into a while loop which never ends the raycast is being pounded out with ferocity.

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