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Question by Sktew · Jan 24, 2019 at 09:48 AM · movementphysicscharacterragdollbike

Character Ragdoll physics on Dirt bike?

Hi, i want to achieve the character lean movement sitting on a bike. like, link text



So far i have achieved it by ragdoll and hinge joints on foot, hands and configurable joint on hips. i also move the hip's configurable joint using it target poisions as below:

 if (left) {
     hips.targetPosition = Vector3.Lerp (hips.targetPosition, leanBackwardTargetPosition, leanSpeed * 
     Time.deltaTime); //lean backward
 } else if (right) {
     hips.targetPosition = Vector3.Lerp (hips.targetPosition, leanForwardTargetPosition, leanSpeed * 
     Time.deltaTime); //lean forward
 }

but its not very realistic and when i jump or drop the bike the character is like still as a statue because of the joints.

I have also tried using animations and IK but its still the same. Any Ideas or tricks or anything that can help.

Thanks in Advance :)

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