Question by
crashd · Nov 30, 2015 at 12:38 PM ·
scripting problemgeometry
Loading a sequence of objects and looping through
Hi there,
Realise this is a terrible idea but it's something I need to prove out for a prototype I'm working on. I have a sequences of meshes (in this case .obj) named frame_0001.obj frame_1000.obj
What is the best (read: efficient)way to load them all and display them one after the other (they are, effectively, an animation sequence but split up into separate files), ideally controlled by some kind of frame rate modifier (fps effectively).
Any thoughts would be really useful!
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