Question by
illyTheKid · Jun 29, 2020 at 06:14 PM ·
shadowsrenderpipelineuniversalpoint light
URP Point Light shadows
I've read here that real time shadows for point light in URP are currently in research. For point light the Light component says that realtime shadows are not supported. I take it there is no way to enable them? Are there any workarounds to this? I thought that I could stack spot light on top but then the point light kind of loses its purpose.
Any ETA on when realtime shadows will be implemented?
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