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Question by Andrii · Apr 28, 2019 at 01:01 AM · shadereditorshaderseditor-scriptingvertex

How to change editor highlighting behavior?

I'm working on a vertex shader that deforms object's mesh. On a screenshot you can see the mesh successfuly deformed BUT the clickable box (the orange outline) of the object is not conforming to it. Same happens if the object has a texture - it conforms to undeformed texture. The question is, how do I force this outline to either properly deform together with the mesh or disable at all. It's hard for me to understand if Unity has any way of changing this behavior. Maybe I just don't know how this thing is called and how to google it correctly. Please help. unity object highlight box unity object highlight box

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avatar image Mikilo · Apr 28, 2019 at 02:46 AM 0
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Hi Andrii,

I never heard of deformed handles in the Editor. What you are asking might be very hard to implement.

Good luck

avatar image TreyH · Apr 28, 2019 at 03:12 AM 0
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The object and its bounds aren't actually changing, just their appearance.

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