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Question by Yttrandihl · Mar 29, 2017 at 08:31 PM · c#scripting problemmeshmeshfilter

Changing a mesh with C# and Resource.Load()

I´m able to remove the actual mesh from my gameobject but the new one is not set :( I tried different ways with MeshFilter and Mesh arrays instead of strings. The path where these models are saved is Assets/Resources/CharacterEditor/Models/myModel

using UnityEngine; using UnityEngine.UI; using System.Collections;

 public class ChangeItemsScript : MonoBehaviour {
     private Button frisurLeft_button;
     private Button frisurRight_button;
     private Button augenLeft_button;
     private Button augenRight_button;
     // private Button frisurLeft_button;
 
     private GameObject frisur;
     private int actFrisur = 0;
     private GameObject augen;
 
     //  CharacterEditor/Frisuren/male_frisur_01_dev.FBX
     private string[] frisuren = new string[]
         {
             "CharacterEditor/Models/male_frisur_01_dev.fbx",
             "CharacterEditor/Models/male_frisur_02_dev.fbx"
         };
 
     void Start () {
         //Get Buttons
         frisurLeft_button = GameObject.Find("frisLeft_button").GetComponent<Button>();
         frisurRight_button = GameObject.Find("frisRight_button").GetComponent<Button>();
         augenLeft_button = GameObject.Find("augenLeft_button").GetComponent<Button>();
         augenRight_button = GameObject.Find("augenRight_button").GetComponent<Button>();
 
         //Get GmaeObjects
         frisur = GameObject.Find("frisur");
         // augen = GameObject.Find("augen");
 
         frisurLeft_button.onClick.AddListener(FrisurLeftClickHandler);
         frisurRight_button.onClick.AddListener(FrisurRightClickHandler);
 
 
     }
 
     void FrisurLeftClickHandler()
     {
         if (actFrisur == 0)
         {
             actFrisur = frisuren.Length-1;
             frisur.GetComponent<MeshFilter>().mesh = Resources.Load<Mesh>(frisuren[actFrisur]);
         } else if (actFrisur == frisuren.Length-1)
         {
             actFrisur = actFrisur - 1;
             frisur.GetComponent<MeshFilter>().mesh = Resources.Load<Mesh>(frisuren[actFrisur]);
         }
 
         Debug.Log(actFrisur);
     }
 
     void FrisurRightClickHandler()
     {
         if (actFrisur == frisuren.Length - 1)
         {
             actFrisur = 0;
             frisur.GetComponent<MeshFilter>().mesh = Resources.Load<Mesh>(frisuren[actFrisur]);
         }
         else if (actFrisur == 0)
         {
             actFrisur = actFrisur + 1;
             frisur.GetComponent<MeshFilter>().mesh = Resources.Load<Mesh>(frisuren[actFrisur]);
         }
 
         Debug.Log(actFrisur);
     }
 }
 
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